Tech fads society just won't embrace

 

With the hundreds of devices and gadgets that are designed every year it’s a wonder that so many of them grow as popular as they do. Still, there have been a few developments recently that society either doesn’t seem ready for, or just doesn’t seem interested in.

The Selfie Stick:

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The mobile phone extender took off seemingly overnight, and has become incredibly popular with young Americans looking to snap the ultimate selfie. Unfortunately for them, the rest of society doesn’t seem quite ready to embrace the fad. In February, The Guardian reported that a number of Museums were questioning whether or not to ban the self-portrait apparatus, and just recently, Twitter erupted as Disney World began putting up signs to ban the use of the stick on certain rides.

Bitcoin:

There was a time when Bitcoin was supposed to be an absolute, world-breaking game-changer. But that time only lasted about 15 minutes before the online currency’s stock plummeted. Bitcoin was originally designed to remove the need for a third-party, such as PayPal, in online transactions, allowing money to be transferred directly from peer to peer. But Bitcoin has been very unreliable. In late 2013 one Bitcoin was worth nearly $1,000, but as of writing this, the Bitcoin valuation is down to about $230. There are still incredibly few physical retailers who will accept the currency, and until it finds some consistency, it will likely remain a novelty to own, and a nightmare to invest in.

Motion Controlled Video Games:

In 2006 Nintendo dropped what looked like a gaming revolution: the fully motion-controlled Wii console. And with the success of Wii Sports, the flagship game of the movement-based system, and Just Dance, competing console makers Sony and Microsoft quickly built their own motion-based additions to their existing consoles (the Playstation Move and Xbox Kinect, respectively). And while each new addition sold well at first, additional games were difficult to develop and hardcore gamers were uninterested in those that made it into stores. With the right effort and support from outside companies, motion-controlled games could still push ahead, but with the Xbox One’s latest move to sell consoles separately from the video sensor, Microsoft looks to have all but given up on the gimmick.